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This plugin provides the ability to record and play back audio files on a device.

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$ npm install cordova-plugin-media $ npm install @ionic-native/media $ ionic cap sync

Supported Platforms#

  • Android
  • Browser
  • iOS
  • Windows



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import { Media, MediaObject } from '@ionic-native/media/ngx';

constructor(private media: Media) { }


// Create a Media instance.  Expects path to file or url as argument// We can optionally pass a second argument to track the status of the media
const file: MediaObject ='file.mp3');
// to listen to plugin events:
file.onStatusUpdate.subscribe(status => console.log(status)); // fires when file status changes
file.onSuccess.subscribe(() => console.log('Action is successful'));
file.onError.subscribe(error => console.log('Error!', error));
// play the;
// pause the filefile.pause();
// get current playback positionfile.getCurrentPosition().then((position) => {  console.log(position);});
// get file durationlet duration = file.getDuration();console.log(duration);
// skip to 10 seconds (expects int value in ms)file.seekTo(10000);
// stop playing the filefile.stop();
// release the native audio resource// Platform Quirks:// iOS simply create a new instance and the old one will be overwritten// Android you must call release() to destroy instances of media when you are donefile.release();

// Recording to a fileconst file: MediaObject ='path/to/file.mp3');

Some hints if you are using iOS and recording doesn't work: 1.) Try to use a absolute file path but remove beginning "file://". Then it looks like: /var/mobile/Containers/Data/Application/AF438B8B-7724-4FBB-8E69-083463224FC4/tmp/my_file.m4a Example:^file:\/\//, '') + 'my_file.m4a') 2.) If that's not working, too, create the file before using. Example:

import { Media, MediaObject } from '@ionic-native/media/ngx';import { File } from '@ionic-native/file/ngx';
constructor(private media: Media, private file: File) { }
this.file.createFile(this.file.tempDirectory, 'my_file.m4a', true).then(() => {  let file =^file:\/\//, '') + 'my_file.m4a');  file.startRecord();  window.setTimeout(() => file.stopRecord(), 10000);});

You can find the reasons here: